Cora Hickoff

Remel

A trippy, surreal, 2D platformer set in your subconscious... 

This tough-as-nails 2D puzzle-action platformer is set in a sleeping subconscious, where you, Remel, must unlock the doors to catch and destroy your opposite, Anti-Remel.

We made this game as part of the Game Creation Society (GCS), a student-run organization at Carnegie Mellon University dedicated to game development.

 

Valdemar

Valdemar was created during Carnegie Mellon’s National High School Game Academy Pre-College Program in Summer 2015. From pre to post production, my team and I wrote, designed, playtested, and launched our game on the PlayStation Move platform.

Our team was comprised of two artists (including me), two programmers, and one sound designer. I worked on character design, game UI, environment and background visuals, and overall production. I also designed sprite sheets for the monsters, lizards, and half of the human characters.

Although the game is a little rough in spots and had some glitches, our team was proud of what we were able to accomplish in just three weeks.