Cora Hickoff

Hey there, I’m Cora!

I’m an interactive producer and experience designer focused on creating inclusive, human-centered experiences across digital and physical spaces. In my work, I develop and produce interactive exhibits from early concept through installation.

I collaborate closely with designers, developers, and editors to shape how people move through and engage with each experience. Through user testing across development phases, I help identify what’s working, what needs refinement, and whether the experience feels intuitive, accessible, and aligned with its educational goals. I’m especially interested in how thoughtful user experience design and emerging technologies can make complex ideas more accessible, engaging, and memorable.

At Carnegie Mellon University, I earned a BFA in Art / Time-Based Media and a minor in Design for Learning through CMU’s Human-Computer Interaction Institute (HCII) and Integrative Design, Arts and Technology (IDeATe) program.

Accessible Design


Out Loud
is an inclusive audio guide designed to guide blind and low-vision visitors at The Andy Warhol Museum.

 
 
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We Are Nature:
Living in the Anthropocene

The Carnegie Museum of Natural History’s exhibit, We Are Nature, is a ground-breaking exhibition that highlights the history of life through time and humanity’s interconnectedness to nature.

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Learning in Museums

Collaborative project at the Carnegie Museum of Natural History exploring the positive impact of spiders.

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Inflatables

Project focused on the design and fabrication of sculptural and inflatable forms created from soft materials.

 
 
 
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Motion Capture

Experimental animations created with Neural Style Transfer software, Maya, and VICON Motion Capture Systems.

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Tum Tum Waffles

A stop motion project about a fiasco.

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Educational Game Design

Before You Sign is an educational game that encourages self reflection as players navigate their careers and discover what they value most in a job—and in life.

 
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Game Design

Games designed at Carnegie Mellon University on multidisciplinary teams.

 
 
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Experimentation

Time-based media, illustration, 2D animation, photography, and interactive code.

 
 
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How Well?

A comic series depicting the social, financial, and academic struggles students face in the pursuit of wellness.

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