Cora Hickoff

Hey there, I’m Cora!

I’m a multidisciplinary producer and designer passionate about creating transformational, inclusive, and impactful human-digital experiences. I love designing in both the digital world (video games, interactive apps, animated stories) and the physical world (museums, classrooms, event spaces).

At Deeplocal, I designed innovative digital experiences, physical exhibits, and permanent installations for Fortune 500 and global clients, including Google, TikTok, Meta, Stripe, and Doodles. Before that, I taught game design and animation, expanded an app for the Andy Warhol Museum to guide blind and low-vision visitors, and was the creative director for a major natural history exhibit video for the Carnegie Museums of Pittsburgh.

At Carnegie Mellon University, I earned a BFA in Art / Time-Based Media and a minor in Design for Learning through CMU’s Human-Computer Interaction Institute (HCII) and Integrative Design, Arts and Technology (IDeATe) program.

Select Clients 

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At Deeplocal, I designed and produced interactive exhibits for Google, TikTok, Meta, Stripe, and Doodles.

Within Figma and Adobe Creative Cloud, I pitched new concepts and designed UX flows, user interfaces, wireframes, user journeys, and storyboards. Throughout project pipelines, I worked closely with clients to understand their project vision and iterated to improve our strategy and designs. 

Due to the ongoing nature of our work, project photos will be posted after installation. If you’d like to learn more, please get in touch!

 

Stripe Executive Briefing Center

Stripe’s first-ever EBC shows off the finance brand’s innovative vision and real-world results through exploratory displays and sculptural motifs.

 

TikTok Transparency Centers

TikTok’s Transparency and Accountability Centers showcase the innovation of the brand’s digital platform in the real world.

 

Doodles @ NFT.NYC

Doodles brought URL to IRL with its Genesis Factory, revealing the origins of Doodles 2 through whimsical interactions.

 

Meta Quest Day

Meta Quest’s tongue-in-cheek nod to drop culture tapped into VR fans’ lifestyles in and beyond the headset.

 

Accessible Design


Out Loud
is an inclusive audio guide designed to guide blind and low-vision visitors at The Andy Warhol Museum.

 
 
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We Are Nature:
Living in the Anthropocene

The Carnegie Museum of Natural History’s exhibit, We Are Nature, is a ground-breaking exhibition that highlights the history of life through time and humanity’s interconnectedness to nature.

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Learning in Museums

Collaborative project at the Carnegie Museum of Natural History exploring the positive impact of spiders.

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Inflatables

Project focused on the design and fabrication of sculptural and inflatable forms created from soft materials.

 
 
 
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Motion Capture

Experimental animations created with Neural Style Transfer software, Maya, and VICON Motion Capture Systems.

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Tum Tum Waffles

A stop motion project about a fiasco.

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Educational Game Design

Before You Sign is an educational game that encourages self reflection as players navigate their careers and discover what they value most in a job—and in life.

 
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Game Design

Games designed at Carnegie Mellon University on multidisciplinary teams.

 
 
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Experimentation

Time-based media, illustration, 2D animation, photography, and interactive code.

 
 
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How Well?

A comic series depicting the social, financial, and academic struggles students face in the pursuit of wellness.

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